TST239 Silver Transducer
The TST239 Silver Transducer is a great choice for the most entry-level audio applications, but don’t let that fool you. This Transducer can be mounted vertically or horizontally and has more than twice the output of competing products. Its dependable performance shines as it takes your movies and video games to a whole new level, without depleting your finances. With its affordability and solid performance, it’s easy to see why it should be your first choice for home theater and gaming.
The TST239 Silver Transducer is an excellent choice for most entry-level audio applications. This product is widely used in the game chair market, providing solid performance at an affordable price. The TST239 Silver can be used in some home theater applications.
Originally developed for military and commercial training simulators, Clark Synthesis Transducers were specifically designed to transfer sounds like gunshots and explosions into a tactile experience that can be felt as well as heard. This technology was enthusiastically received by the video gaming community. Gamers of all ages love the intensified sensory experience of competing in a gaming chair with a Clark Synthesis Transducer.
The TST239 Silver requires an amplifier for operation. Clark Synthesis recommends an amplifier stable at 4 ohms that can deliver 100-125 watts @ 4 ohms (per Transducer).
Specs
- Continuous power handling: 100 watts
- Impedance: 4 ohms
- Overload Protection: Polyswitch
- Frequency Response: 15Hz to 17kHz
- Electrical Connection: 3ft. – 16/2 wire
- Dimensions: 8 in. diam. x 2.25 in. high
- Recommended Amplification: 100 – 125 watts at 4 ohms
TST239 Silver Transducer | |
High Resolution |
Improving My Race Simulator Immersion with Transducers
The classic spot to first use a tactile transducer, or bass shaker, on a racing simulator is directly under the seat. Most third-party tactile feedback software packages however can support multiple output channels with the ability to send different “data” to each channel. Two supplementarily locations to mount a transducer are directly behind the seat or directly under the pedals. Either or both of these additions can greatly enhance immersion, and depending of the Sim [...]
Clark Synthesis Products in Research
Researchers find the most clever ways to apply Clark Synthesis technology. They do things like using Tactile Sound Transducers to simulate earthquakes. They use the Underwater Loudspeakers to study how marine life responds to certain sounds. Here is what an inquiry from a researcher sounds like: “I’m doing research on using sound waves underwater to destroy fish eggs from invasive species. Can you [...]
An Overwhelming Experience
Shortly after taking over management of Clark Synthesis, I was invited to the Stage Theater (now the Dorota and Kevin Kilstrom Theater) at the Denver Center for the Performing Arts. They were staging a new play, and the Director was interested in adding Tactile Sound / Haptic Feedback to the VIP seating. I wanted to handle this demo personally, so I grabbed four TST429 Platinum Transducers, a couple of stereo amplifiers, and drove to downtown Denver. The Stage [...]
Injecting Fear into Viewer’s Souls
One of the reasons I love working at Clark Synthesis began with an amazing experience I had early in my time at the company. I was new to the company and wanted to learn more about the products. So, I took a few TST429 Platinum Transducers home and installed them in my sofa I put a DVD into the player, and started watching the original Jurassic Park movie. Now, I had seen this movie many times and [...]
Subwoofers in Cinemas – The Problem No One Wants to Discuss
It’s the movie watching problem no-one wants to talk about, but someone needs to address. What is that problem? Subwoofers in Cinemas. And why are subwoofers a problem? Seat to seat volume variance. Let’s take a look at this problem and how to solve it. Some years ago, I had the privilege, as part of a group from the Audio Engineering Society, of visiting NBC Universal Studios – Studio Post. [...]
Relaxation and Pain Reduction with Tactile Sound
You might be surprised to learn that many people use Tactile Sound Transducers to relax and feel better. I’ll admit – most of the time we talk about the realism and excitement that Tactile Sound Transducers add to theme park rides, training simulators, gaming rigs, and home theaters. While lots of people want another adrenaline rush, there are a significant number of people [...]
Simulator Motion Systems – A False Belief
When my children were little, the local grocery store had a 40-year-old mechanical pony that cost one cent to ride. The grocery put out a cup with pennies so that all children could ride. The mechanics were simple, reflecting the 1950s technology used when the pony was manufactured. The horse rocked a little up and down and moved a little forward and back. My [...]
Moving Haptic Feedback and the Ultimate Sofa
I first heard about Moving Haptic Feedback from Curtis Clark, the founder of Clark Synthesis. Curt showed me how to make Tactile Sound move across a sofa. I was intrigued. For example, in a war movie a fighter jet may fly across the screen, say, from right to left. To help the audience experience the jet’s movement, the jet’s sound will first appear in the right front speaker before the jet appears on the screen. The sound then moves across [...]
Laughing and Screaming with Great Delight
It was a phone call. A phone call I didn’t expect. A phone call that, well, you will see… Some years ago, I had a neighbor named Kurt. Kurt was an interesting guy. He was an airline pilot, restored tube radios, and had built a simple home theater. In his basement was an alcove outside his son’s bedroom. Kurt mounted a [...]
Video Games – Someone is Having More Fun Than You
It is so much fun to play video games. Especially those games that put you in the center of the action. Whether driving race cars, flying airplanes and helicopters, or saving the world from evil, video games are a blast. You probably love your home setup, and have spent countless hours having fun. I hate to disappoint you, but there are some people having more fun [...]
Comparing TSTs – There Is More to The Story
Today we are releasing a new video comparing the different TSTs (Tactile Sound Transducers). Watching this video will give you some idea of how the different models compare to one another. As always, there is more to the story. We offer four levels of TSTs. These range from the TST209 entry level Transducer up to the TST429 Platinum Transducer. Let me put in a note here about the TST209. We build the TST209 for Parts [...]
Which TST for the Best Haptic Experience?
What do designers of the best immersive experiences know? They have learned that large area haptic feedback makes the experience more real, more personal, and much more fun. This is why you see great haptic feedback in immersive VR experiences, military/commercial training simulators, theme park attractions, gaming rigs, and home theaters. We have been working with these designers for the last 25 years. [...]
Disney World – Flying the Millennium Falcon
It is the ultimate in consumer Virtual Reality – Flying the Millennium Falcon at Disney World. The sun was rising on a winter morning when my daughter and I arrived at Disney World’s Hollywood Studios. Our mission – to see Star Wars: Galaxy’s Edge. Our goal – to fly the Millennium Falcon. After hearing about this park for years, we were [...]
Yes! Clark Synthesis TSTs are used in therapy chairs, therapy beds, massage tables, etc. If you do a Google search for Vibroacoustic, you will find many products that contain Clark Synthesis TSTs.
Clark Synthesis Tactile Sound Transducers (TSTs) transform pure audio as electrical energy into pure audio as vibrational energy. TSTs are much more than shakers. Shakers only make things shake. TSTs faithfully reproduce audio signals bringing new levels of realism and enjoyment to VR spaces, Home Theaters, Simulators, Movie Theaters, etc.
Yes. Be sure to wire the TSTs in-phase so they all work together.
Ventilation is not always required. However, warmer climates and environments may require ventilation. Contact Clark Synthesis for specific recommendations.
We recommend 3 inches of clearance.
We recommend 16 gauge wire for up to 50 feet of length; 14 gauge wire for 50 feet to 150 feet; 12 gauge for distanced greater than 150 feet.
This means both TSTs are wired the same way to the amplifier.
Click here for a mounting guide.
Tactile Sound is pure audio that is felt through touch and is heard through bone conduction.
We recommend a 125 watt amplifier at 4 ohms for the TST239 and a 150 watt amplifier at 4 ohms for the three-series and four-series TSTs.
We recommend the TST329 Gold TST for dirty environments. We recommend the AW339 for dirty environments that may be extremely damp.
The TST239 Silver Transducer is an excellent choice for most entry-level audio applications. This product is widely used in the game chair market, providing solid performance at an affordable price. The TST239 Silver can be used in some home theater applications.
Originally developed for military and commercial training simulators, Clark Synthesis Transducers were specifically designed to transfer sounds like gunshots and explosions into a tactile experience that can be felt as well as heard. This technology was enthusiastically received by the video gaming community. Gamers of all ages love the intensified sensory experience of competing in a gaming chair with a Clark Synthesis Transducer.
The TST239 Silver requires an amplifier for operation. Clark Synthesis recommends an amplifier stable at 4 ohms that can deliver 100-125 watts @ 4 ohms (per Transducer).
Specs
- Continuous power handling: 100 watts
- Impedance: 4 ohms
- Overload Protection: Polyswitch
- Frequency Response: 15Hz to 17kHz
- Electrical Connection: 3ft. – 16/2 wire
- Dimensions: 8 in. diam. x 2.25 in. high
- Recommended Amplification: 100 – 125 watts at 4 ohms
TST239 Silver Transducer |
Improving My Race Simulator Immersion with Transducers
The classic spot to first use a tactile transducer, or bass shaker, on a racing simulator is directly under the seat. Most third-party tactile feedback software packages however can support multiple output channels with the ability to send different “data” to each channel. Two supplementarily locations to mount a transducer are directly behind the seat or directly under the pedals. Either or both of these additions can greatly enhance immersion, and depending of the Sim [...]
Clark Synthesis Products in Research
Researchers find the most clever ways to apply Clark Synthesis technology. They do things like using Tactile Sound Transducers to simulate earthquakes. They use the Underwater Loudspeakers to study how marine life responds to certain sounds. Here is what an inquiry from a researcher sounds like: “I’m doing research on using sound waves underwater to destroy fish eggs from invasive species. Can you [...]
An Overwhelming Experience
Shortly after taking over management of Clark Synthesis, I was invited to the Stage Theater (now the Dorota and Kevin Kilstrom Theater) at the Denver Center for the Performing Arts. They were staging a new play, and the Director was interested in adding Tactile Sound / Haptic Feedback to the VIP seating. I wanted to handle this demo personally, so I grabbed four TST429 Platinum Transducers, a couple of stereo amplifiers, and drove to downtown Denver. The Stage [...]
Injecting Fear into Viewer’s Souls
One of the reasons I love working at Clark Synthesis began with an amazing experience I had early in my time at the company. I was new to the company and wanted to learn more about the products. So, I took a few TST429 Platinum Transducers home and installed them in my sofa I put a DVD into the player, and started watching the original Jurassic Park movie. Now, I had seen this movie many times and [...]
Subwoofers in Cinemas – The Problem No One Wants to Discuss
It’s the movie watching problem no-one wants to talk about, but someone needs to address. What is that problem? Subwoofers in Cinemas. And why are subwoofers a problem? Seat to seat volume variance. Let’s take a look at this problem and how to solve it. Some years ago, I had the privilege, as part of a group from the Audio Engineering Society, of visiting NBC Universal Studios – Studio Post. [...]
Relaxation and Pain Reduction with Tactile Sound
You might be surprised to learn that many people use Tactile Sound Transducers to relax and feel better. I’ll admit – most of the time we talk about the realism and excitement that Tactile Sound Transducers add to theme park rides, training simulators, gaming rigs, and home theaters. While lots of people want another adrenaline rush, there are a significant number of people [...]
Simulator Motion Systems – A False Belief
When my children were little, the local grocery store had a 40-year-old mechanical pony that cost one cent to ride. The grocery put out a cup with pennies so that all children could ride. The mechanics were simple, reflecting the 1950s technology used when the pony was manufactured. The horse rocked a little up and down and moved a little forward and back. My [...]
Moving Haptic Feedback and the Ultimate Sofa
I first heard about Moving Haptic Feedback from Curtis Clark, the founder of Clark Synthesis. Curt showed me how to make Tactile Sound move across a sofa. I was intrigued. For example, in a war movie a fighter jet may fly across the screen, say, from right to left. To help the audience experience the jet’s movement, the jet’s sound will first appear in the right front speaker before the jet appears on the screen. The sound then moves across [...]
Laughing and Screaming with Great Delight
It was a phone call. A phone call I didn’t expect. A phone call that, well, you will see… Some years ago, I had a neighbor named Kurt. Kurt was an interesting guy. He was an airline pilot, restored tube radios, and had built a simple home theater. In his basement was an alcove outside his son’s bedroom. Kurt mounted a [...]
Video Games – Someone is Having More Fun Than You
It is so much fun to play video games. Especially those games that put you in the center of the action. Whether driving race cars, flying airplanes and helicopters, or saving the world from evil, video games are a blast. You probably love your home setup, and have spent countless hours having fun. I hate to disappoint you, but there are some people having more fun [...]
Comparing TSTs – There Is More to The Story
Today we are releasing a new video comparing the different TSTs (Tactile Sound Transducers). Watching this video will give you some idea of how the different models compare to one another. As always, there is more to the story. We offer four levels of TSTs. These range from the TST209 entry level Transducer up to the TST429 Platinum Transducer. Let me put in a note here about the TST209. We build the TST209 for Parts [...]
Which TST for the Best Haptic Experience?
What do designers of the best immersive experiences know? They have learned that large area haptic feedback makes the experience more real, more personal, and much more fun. This is why you see great haptic feedback in immersive VR experiences, military/commercial training simulators, theme park attractions, gaming rigs, and home theaters. We have been working with these designers for the last 25 years. [...]
Disney World – Flying the Millennium Falcon
It is the ultimate in consumer Virtual Reality – Flying the Millennium Falcon at Disney World. The sun was rising on a winter morning when my daughter and I arrived at Disney World’s Hollywood Studios. Our mission – to see Star Wars: Galaxy’s Edge. Our goal – to fly the Millennium Falcon. After hearing about this park for years, we were [...]
Yes! Clark Synthesis TSTs are used in therapy chairs, therapy beds, massage tables, etc. If you do a Google search for Vibroacoustic, you will find many products that contain Clark Synthesis TSTs.
Clark Synthesis Tactile Sound Transducers (TSTs) transform pure audio as electrical energy into pure audio as vibrational energy. TSTs are much more than shakers. Shakers only make things shake. TSTs faithfully reproduce audio signals bringing new levels of realism and enjoyment to VR spaces, Home Theaters, Simulators, Movie Theaters, etc.
Yes. Be sure to wire the TSTs in-phase so they all work together.
Ventilation is not always required. However, warmer climates and environments may require ventilation. Contact Clark Synthesis for specific recommendations.
We recommend 3 inches of clearance.
We recommend 16 gauge wire for up to 50 feet of length; 14 gauge wire for 50 feet to 150 feet; 12 gauge for distanced greater than 150 feet.
This means both TSTs are wired the same way to the amplifier.
Click here for a mounting guide.
Tactile Sound is pure audio that is felt through touch and is heard through bone conduction.
We recommend a 125 watt amplifier at 4 ohms for the TST239 and a 150 watt amplifier at 4 ohms for the three-series and four-series TSTs.
We recommend the TST329 Gold TST for dirty environments. We recommend the AW339 for dirty environments that may be extremely damp.